![]() ![]() ![]() Everything else, so part of our pitch was building everything from the ground up, particularly the FLESH Engine, (Fully Locational Evisceration System for Humanoids) we thought what was a central part of the Dead Island franchise and we should try and allow that to sing.’ We saw potential in Los Angeles for telling stories, and framing an outbreak, making amazing locations. ‘I think we could see the potential basically, it was a great trailer and in a way some of the tonal shift was indicated in that trailer, the potential for taking it to Los Angeles, that was really the only thing we carried over was the location. What made you decide to take on Dead Island 2 and the inspiration behind the project? In anticipation of the next chapter in this universe, we sat down with James Worrall, the Creative Director of Dead Island 2 to discuss everything from the characters, the location and why Deep Silver Dambuster Studios took on the project. Now, nearly ten years later and a couple false starts, Dead Island 2 is about to be released. NOW READ: Dead Island 2 final preview: Hurray for Holly-blood? The trailer was incredibly iconic for a few reasons, but as we got further and further out from that initial trailer it began to feel like we would never see Dead Island 2. On his run, he began to decay slowly becoming a zombie. The trailer showed a guy jogging along the L.A coast whilst the world descends into chaos behind him. If you cast your minds back all the way to 2014 you will remember the original Dead Island 2 trailer. ![]()
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